I suffered from Blue Tint in Blender Viewport for days. It makes my editing difficult because I cannot see the colours well. As it turned out, it was a feature to display geometric faces as bluish if the normal is outward whiich is good, and red when it is inward, whiich is bad.
https://www.reddit.com/r/blenderhelp/comments/ph6qin/all_objects_in_viewport_have_a_blue_tint/
In your viewport Overlay settings on the top right...under one of the icons...you have activated "Face Orientation". That is all :)
Blue is good, by the way. Red would be bad.
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