Must be in edit mode then select the parts.
Then choose the material required, then assign.
To save you from doing the conversion, here is a table of typical power values for point, spot, and area lights:
Real world light | Power | Suggested Light Type |
---|---|---|
Candle | 0.05 W | Point |
800 lm LED bulb | 2.1 W | Point |
1000 lm light bulb | 2.9 W | Point |
1500 lm PAR38 floodlight | 4 W | Area, Disk |
2500 lm fluorescent tube | 4.5 W | Area, Rectangle |
5000 lm car headlight | 22 W | Spot, size 125 degrees |
And a table of typical Strength values for sun lights:
Sun type | Strength |
---|---|
Clear sky | 1000 W/m2 |
Cloudy sky | 500 W/m2 |
Overcast sky | 200 W/m2 |
Moonlight | 0.001 W/m2 |
These values will likely produce much brighter or dimmer lights than you would expect, because our eyes adapt while a render engine does not. So to compensate, adjust the Exposure in Render ‣ Film.
To get realistic results, remember to also set the light size and color to realistic values. The color of your lights will also influence how bright they appear to the human visual system. If you leave the power unchanged, a green light will seem the brightest, red darker and blue the darkest. Thus you might want to manually compensate for these perceived differences.
Instead of just a static HDR 360 degree panoramic picture background, we can insert Blender 3D images into videos from Davinci Resolve.
The video editor in Blender is very basic. Davinci Resolve is a professional quality video editor that can output to the latest video formats and can even upload to YouTube conveniently.
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open EXR, DWAA format |